Journey's End

When Arriving: As the light of the carriage fades and the sound of the horses drift into the darkness, You step across the increasingly soft ground and see what at first looks like a mountain or large sculpture that you then realize is the pile cemetery: a mound of faded tombstones shoved together in close proximity. It is a grim monument to the suffering and terror of The Great Swamp. Down a slight slope and closer than the cemetery is a small two-story shed looming out of the brown weeds with large barn doors and peeling finish. the structure leans to one side like an old man after a long journey, all the windows are dark and glass less. The main doors are chained shut and a low stone wall crumbles around the back of the shed. Several large pieces of metal machinery are scattered about.

Perception DC 15: You see the gallows behind the shed, fresh rope swinging slightly in the still night air. suddenly you notice an unidentifiable racket coming from the shed.

DC20+: You identify it as mechanical thuds and crashes mixed with that of a man cackling or screaming or maybe both.

History DC 12: Journeys End is an expansive “Pile Cemetery” and executioners haunt set at the edge of The Great Swamp. Some say it is haunted by the damned souls of the slain.

Intelligence DC 15 or History DC 20: Journeys End is an expansive “Pile Cemetery” and executioners haunt set at the edge of The Great Swamp. Some say it is haunted by the damned souls of the slain. Necromancers and lichs have used Journey’s End as a harvesting ground for centuries. Though dangerous, it is the easiest path to get to Ersvhick.

Journey's End

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