It is a cold night. Colder than usual for this time of year, the mists clinging over the darkened flood plains, a murky blackness set against a bckdrop of faded stars stretching for miles to either side of the raised pathway you now travel. The only light Emanates sickly from a gas lamp affixed to the front of your carriage. Your party is cramped into the rickety vehicle, you are all restless, kept awake by the bumps and dips of the shoddy dirt road and the rising dread in your own stomachs. No one is talking much.
(to highest cha) You sense the fear in the group and in yourself, are you able to push it aside, if so, What do you say?
(Player’s converse, or they don’t)
after a while or if asked why they are here
You have been contracted to assist the denizens of a small village called Ersvhick who have been tormented by ill luck as of late. The carriage is set to take you to the edge of the swamp and leave you at Journey’s End, a cemetery and hangman’s haunt where you will then go to the town and learn more information. Do you do anything before you arrive?